R.-This is the color gamut of the output display. This is the device format of the output display When set to 1, this recreates the swap-chain and enables HDR output. Takes values 0 (disabled) and 1 (enabled). Windows HDR On or OffĬreates an HDR compatible swap-chain and enable HDR display output on platforms that supports it. If you want HDR on in this game.Since the developer did not or could not get HDR in this game correct.You can enable HDR then you will get saturated colours and blown out highlights BLah blah blah.It would be very hard to fix the HDR colours in HDR mode.Īdd to Engine.ini and play with settings for your monitor.Use any text editor. Some PC Games on Unreal Engine is hard to get the HDR correct and some developers just plain give up. Value should be around 1, smaller values darken the highlights, larger values move more colors towards white, Default: 1 R.Color.Max-Allows to define where the value 1.0 in the color channels is mapped to after color grading. Value should be around 0.5, smaller values darken the mid tones, larger values brighten the mid tones, Default: 0.5 R.Color.Mid-Allows to define where the value 0.5 in the color channels is mapped to after color grading (This is similar to a gamma correction). The value should be around 0, positive: a gray scale is added to the darks, negative: more dark values become black, Default: 0 R.Color.Min-Allows to define where the value 0 in the color channels is mapped to after color grading. Path-C:\Users\yourpcname\AppData\Local\AtomicHeart\Saved\Config\WinGDK or WindowsNoEditor\Engine.ini Windows HDR off.Test for your monitor until you get a result you like Since it is the unreal engine,simple tweaks can change the game.Īdd to Engine.ini and play with settings for your monitor.Use any text editor. Click to expand.Some PC Games on Unreal Engine is hard to get the HDR correct and some developers just plain give up.
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